Project Roundup

   
The end of the semester is coming up quick and I've been running in constant work mode. I haven't had the time to keep up with the documentation. For the majority of my classes I'm continuing with ideas initated for the mid-term. Here's quick run down:

Programming A-Z
I'm continuing work on the type based kinetic sculpture. Thus far I have a working Java app checking, and cleaning email from the ITP list serv. I've connected some of the solenoids to a latched LED driver (which I'm basically using as a transistor array, but its nice because I can send serial data to it). The goal is to connect the wooden type blocks to the solenoids which will be fired from the data generated by the Java app. We're also working on a publication which will document student work in the Programming A-Z class.

Toy Design / Networked Objects
In Toy Design, Anh and I are working on a project we're calling Light Box. The general idea is pattern creation and sharing (hop scotch and cat's cradle are a few classic examples of this). Patterns are created by one person on the light box. Then patterns are shared and recreated by another player. The next player can add to the pattern if they have completed it successfully. More through documentation about the Light Box project can be found on the documentation site.

Interactive 3-D
The goal of continuing with the penguin game is to make it into a fully function playable game. So far so good with the asset rendering and the basic interactivity. I'm excited to continue with this. It's simply and fun to play. I still need to iron out a few bugs in the web player. All in good time.