Snow, XPorts, and terrain models

   
This morning I woke up to two feet of snow! I can't go snowboarding even thought I want to. I like snow a lot. However, I'm sure it will be a big disgusting mess by tomorrow morning.

If you're looking for new content, the Physical Computing section has been updated with some of the goodies we've been working on in Networked Objects. It feels like things are in full swing in terms of getting going technically. I'm sure we'll be up and running with projects soon so stay tuned.

I've also posted new terrain models in the 3D section. My understanding of Maya is gaining ground. However there is still a lot to learn. This week we're digging into Virtools. The Virtools environment is very difficult to use to say the least. What is interesting to me is how the interface model establishes a different kind of model for scripting interaction. It is somewhat a combination of the Max model of visual objects and more traditional interaction scripting like that found in Flash.

Also, If you aren't seeing new content or are getting a hodgepodge of old and new, try clearing out your cache. I know some of you have written in about old style sheets and content pages not loading with the fresh stuff.

   
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